Friday, May 10, 2013

A quick update.

First off, We have a public server available at  You should definitely come check it out, tell your friends too!

Any problems or errors you encounter, please send us a message here or at our Other blog. Not in the comments section, they'll probably go unseen there.

Our current plan is still for a release shortly after a Recommended Build of bukkit 1.5.2.

Friday, April 12, 2013

An Update.

Alrighty, since it's been so long since the last update here. So I'll make this quick.

Our Server
We have a Minecraft server running 1.5.1

It's at


Map Download

Alright, so we're very close to the download. The current plan is to launch shortly after the Release Build of Bukkit 1.5.1 launches. We'll post the specifics when that comes.


We'll be starting shortly after we launch the current map.

Keep an eye on instead of here. That is kept more updated than this.

Tuesday, January 15, 2013

Screenshots and Junk!

I figured I should actually post these images instead of just holding on to them.


Since we get whined at when we don’t tell you all what we’re doing, here is how things currently stand:

Kanto is broadly “usable”. All its portals work, all its interiors are present, everything is as it should be. However we still need to make provisions for food in Pokémarts, since the idea is to play the maps in survival (with mobs off, we might add). Actually, this applies to all the maps.

The Sevii Isle sare currently being worked on. One Island is mostly finished, and all islands now have Pokémon Centres and marts. The Seagallop Ferry now exists, so you can travel to and from them without having to swim. Much.

Hoenn is pretty much finished, with the same provisos as Kanto. We still need to portal in Seafloor Cavern, as well as the personal caves of Rayquaza and Groudon.

The World now features travel to and from Hoenn. The train station in the hub will now take you to Kanto, Sinnoh and Hoenn, though we cannot guarantee that your journey will be 100% on the rails due to lag. Expect terror-inducing flights and strange lag bugs. Nice trip though. We’re also working on usability, since people quite often don’t know where to go or what to do.

Testing is imminent. Though we’ve been saying that for the last few weeks, so it’s pretty meaningless. We’ve been doing some limited closed beta testing, but you never know, one of these days we may publish the IP, then BAM, involuntary server DDoS.

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